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- From: angus@yallara.cs.rmit.EDU.AU (Angus Yalden Montgomery)
- Newsgroups: comp.graphics.animation,comp.answers,news.answers
- Subject: comp.graphics.animation FAQ v2.3 (8 March)
- Supersedes: <animation-faq-2.2@manda.cgl.citri.edu.au> <3as5g0$lah@goanna.cs.rmit.oz.au> <angus.785732427@manda.cgl.citri.edu.au> <animation-faq2.2@manda.cgl.citri.edu.au>
- Followup-To: comp.graphics.animation
- Date: 9 Mar 1995 07:55:49 GMT
- Organization: Comp Sci, RMIT, Melbourne, Australia
- Lines: 1574
- Approved: news-answers-request@MIT.EDU
- Expires: 8 May 1995 12:00:00 GMT
- Message-ID: <animation-faq-2.3@yallara.cs.rmit.edu.au>
- NNTP-Posting-Host: yallara.cs.rmit.edu.au
- NNTP-Posting-User: angus
- Summary: This posting is what currently passes for a
- comp.graphics.animation FAQ. It has information on computer
- animation for end-users, hobbyists, career animators, and
- programmers. Please read this FAQ before posting to
- comp.graphics.animation.
- Keywords: Computer Animation, Resource, FAQ.
- X-Copyright: (C) 1993, 1994, 1995 Angus Montgomery and respective authors.
- X-Permission: Permission is granted to redistribute the whole or part of
- this document on three conditions: i) it's not done for profit;
- ii) the source of the material, and its authors, are acknowledged;
- iii) some pointer to where to find the latest copy of the FAQ is
- provided.
- Xref: senator-bedfellow.mit.edu comp.graphics.animation:16823 comp.answers:10524 news.answers:39478
-
- Archive-name: graphics/animation-faq
- Last-modified: 8 March 1995
- Version: 2.3
- Posting-frequency: Monthly
- Last-issue: comp.graphics.animation FAQ v2.2 (20 Jan)
-
-
- You've come this far, you may as well read the introduction...
-
- Introduction
- ************
-
- Please read this faq before posting to `comp.graphics.animation'.
-
- Computer animation is a large and growing field, and people want
- different things from it; this FAQ tries to cover all bases, and as a
- result is rather thin on many of them! So feel free to contribute, or
- to offer suggestions -- the FAQ will *never* be complete or free of
- errors, but your help will make it better.
-
- In this (introductory) chapter, we try to give some guidelines on
- posting to `comp.graphics.animation', and deal with some matters
- concerning the FAQ document itself.
-
- In *Related Resources*, we look at related newsgroups, define some
- conventions for resource references in this document, and point to some
- general resources that may be of use.
-
- In *Using Animation*, we cover animation file formats, animation
- players, and point to some sites where animation may be found.
-
- In *Hobby Animation*, we give an overview of the stages in the
- animation process, and note some venues for computer animation.
-
- *Animation Media* tries to cover the various forms an animation may
- end up in, and how to get there and back again.
-
- *Career Animation* is intended for those who want to make a living
- out of animation, and *Animation Theory* is intended for those
- interested in the internals of computer animation packages, and the
- research behind them.
-
- The *Animation Software* chapter is cheifly a list of available
- computer animation packages, including pointers to net resources
- specific to those packages, and to wrap up is *Miscellaneous*.
-
- -- Contents --
-
- * Introduction:: about this FAQ
- * Related Resources:: where your enquiries may be better directed
- * Using Animation:: from the end-user's pov
- * Hobby Animation:: from the hobbyist's pov
- * Animation Media:: animation not on your VDU
- * Career Animation:: animation as a business
- * Animation Theory:: technical / programming information
- * Animation Software:: what you may want to use
- * Miscellaneous:: what's left over...
-
- -- More Detailed Contents --
-
- Introduction
-
- * Changes:: recent additions and alterations
- * Should I Post:: basic nettiquette
- * Availability / Distribution:: where to find this FAQ
- * To Do:: where the FAQ is lacking
-
- Related Resources
-
- * Newsgroups:: related newsgroups
- * Internet Resources:: format conventions used in this FAQ
- * General Resources:: sources of general information
- * More Specific Resources:: are scattered, not collected
-
- Hobby Animation
-
- * Animation Process:: general stages
- * Venues:: where animation is shown
-
- Animation Media
-
- * Media Properties:: resolution, aspect, etc. of film and video
- * Media I/O:: getting animation off the computer
-
- Career Animation
-
- * Your Union:: a californian animation union
-
- Animation Theory
-
- * Types of Computer Animation:: 2-d, 3-d, procedural, etc.
- * Interpolation:: one and multi-dimensional interpolation
- * References:: books, journals, papers
-
- Animation Software
-
- * 3-d Package Reviews:: some reviews of 3-d packages
- * 3-d Packages:: alphabetical details of 3-d packages
- * 2-d Packages:: animation, multimedia, and video packages
- * Morph Packages:: details of morph packages
- * Renderer Front & Back Ends:: animation scripts
-
- Miscellaneous
-
- * Creating this FAQ:: what tools i use
- * Acknowledgements:: thanks everyone!
-
- Changes
- =======
-
- Well, late again (so what's new, I hear you cry). The FAQ is about
- to change hands -- this is the last time I'll be posting it for a while
- -- I'm finishing my Master's and then off for six months overseas.
- Thanks everyone for the help and suggestions for the FAQ! I hope
- you'll be even more helpful to the new maintainer, Francisco X Dejesus
- <fx@imt.saic.com>, who *also* maintains the `avalon' FTP site. Three
- cheers for Francisco!!
-
- Changes since the last post:
- * Corrections / updates / additions to Truespace (see `Caligari -
- TrueSpace') and Imagine (see `Impulse - Imagine') sections,
- including the new address for the Imagine mailing list. (Thanks
- Wolfram)
-
- * New information on professional 2d animation package Animo (see
- `CAS - Animo').
-
- * Web page for AERO (see `AERO').
-
- * Avalon (see `General Resources') has moved from `chinalake' to
- `vislab' - it's now `avalon.vislab.navy.mil'.
-
- * New site for DMorph (see `DMorph').
-
- Should I Post to comp.graphics.animation?
- =========================================
-
- `comp.graphics.animation' is a forum for discussion of all things
- relating to computer animation. This includes, but is not limited to
- the following. Please remember that these are not hard-and-fast-rules,
- simply guidelines. DO NOT post animations to `comp.graphics.animation'
- - a pointer to some remote access site (for FTP retrieval, etc) is much
- better, or use one of the `alt.binaries.pictures*' newsgroups if you
- must post. (If there are any glaring omissions here, someone please
- point them out to me.)
-
- * computer animation research
-
- * implementation of animation systems
-
- * animation software packages
-
- * animation-related hardware
-
- * computer animation in film and tv
-
- * working in the animation industry
-
- * net-accessible animation
-
- If your post is not of general interest (to
- `comp.graphics.animation'), but you think `c.g.anim' is the most
- specific, the most appropriate, or is likely to be the most fruitful
- forum -- don't hesitate to post. But `c.g.anim' is not for discussion
- of things for which there *are* more specific resources available (ie
- newsgroups, mailing lists, etc) and which are not of *general interest*
- (to `c.g.anim' readers). Ie: if it happens that there is a mailing
- list for the package that you're having problems with, mail to it
- before posting to `c.g.anim'; if you want to know how to implement
- double-buffering on your video card, and there's a newsgroup
- specifically about video cards on your machine, use it, not `c.g.anim'.
-
- If you're not sure, you may as well post -- the group's not
- moderated, and is frequented by mostly polite people -- you're not
- likely to get flamed, but please do spare a moment's thought before you
- post.
-
- The next chapter (see `Related Resources') lists some places you may
- find more suited to your particular query.
-
- Availability / Distribution
- ===========================
-
- I can now easily generate plain-text (ASCII), HTML, DVI, PostScript,
- GNU Info, and AmigaGuide versions of this FAQ (see `Creating this
- FAQ'), although external links from the HTML document aren't properly
- implemented yet.
-
- The plain-text version of the FAQ is available once a month on
- comp.graphics.animation, and the post (like all other `official' FAQs)
- is archived on `rtfm'
- <URL:FTP://rtfm.mit.edu/pub/usenet/news.answers/graphics/animation-faq>.
-
- All official FAQs, and then some, are available on the WWW
- <URL:http://www.cis.ohio-state.edu/hypertext/faq/usenet/FAQ-list.html>.
- Some of these are plain text, some are not.
-
- The FAQ in the above formats is available by FTP in
- `ftp://godzilla.cgl.rmit.edu.au/pub/angus/cga-faq/'.
-
- The HTML version is available via WWW
- <URL:http://yallara.cs.rmit.edu.au/~angus/cga-faq.html> or alternatively
- <URL:http://minyos.xx.rmit.edu.au/~rcsaym/cga-faq.html>. A slightly
- different HTML version is
- <URL:http://www.cis.ohio-state.edu/hypertext/faq/usenet/graphics/animation-faq/faq.html>.
- There are active URLs in this version, but many (the partial ones) are
- bogus (the two versions should soon be the same now that links work
- properly in my HTML version).
-
- To Do
- =====
-
- Just to repeat myself - from this posting, there's a new FAQ
- maintainer, Francisco X Dejesus <fx@imt.saic.com>. If you want to lend
- a hand, mail him!
-
- New sections needed (these are definitely FAQs):
-
- * animation schools
-
- * i wanna be an animator, how do i go about it?
-
- * how much should i charge?
-
- Sections that need a lot of work:
-
- * venues, conferences and events
-
- * animation media chapter (incl. i/o h/w)
-
- * animation theory chapter (esp. references)
-
- * career animation chapter
-
- Related Resources
- *****************
-
- or, does my post really belong in `comp.graphics.animation'?
-
- Computer animation, like its progenitor computer graphics, abuts on a
- large number of fields. If everyone from all related fields posted
- here, the newsgroup would be swamped with irrelevance. The following
- sections indicate where your comments, information, or questions might
- be better directed. Of course, if `comp.graphics.animation' really
- *is* the most appropriate group -- post away!
-
- Newsgroups
- ==========
-
- Read these groups' FAQs before posting to them -- don't be
- flamebait. DO NOT post animations to `comp.graphics.animation' -- a
- pointer to some remote access site (for FTP retrieval, etc) is much
- better, or use one of the `alt.binaries.pictures*' newsgroups if you
- must post.
-
- comp.graphics : image generation, modelling
- comp.graphics.algorithms : algorithms for graphics
- comp.graphics.raytracing : bouncing light around
- comp.graphics.visualisation : scientific / data visualisation
- alt.movies.visual-effects : SFX for film and TV
- comp.graphics.XXX : \
- comp.sys.XXX.graphics : \
- comp.sys.XXX : } how do I do YYY
- comp.sys.XXX.hardware.video : } on/under XXX
- comp.os.ms-windows.* : /
- comp.windows.* : /
- comp.soft-sys.wavefront : wavefront graphics software
- comp.graphics.packages.alias : graphics software from alias research
- comp.graphics.packages.lightwave: animation software from NewTek
- comp.graphics.rendering.* : only renderman at the moment
- comp.multimedia : sound and text and vision
- alt.3d : SIRDS, holograms, etc. 3d perception.
- rec.arts.{anim*,disney} : discussion of anim pieces (mostly trad)
- alt.animation.warner-bros : chuck jones and mates
- fj.rec.animation : discussion of anime (in japanese)
- alt.graphics.pixutils : picture manipulation, conversion
- alt.binaries.pictures* : posts of pictures and anims, formats...
- alt.ascii-art.animation : yes, vt100 animation
- rec.video.{desktop,production} : video, desktop video
- sci.image.processing : sophisticated image manipulation
- sci.virtual-worlds* : anything about VR
- comp.compression : compression issues (incl. JPEG, MPEG)
- *.test (misc.test, etc.) : test postings (some people...)
-
- Internet Resources
- ==================
-
- URLs
- ----
-
- A URL is a Uniform Resource Locator. URLs are an artifact of the
- World Wide Web (WWW), and are how the WWW is connected together -- any
- reference to a document or other resource on the WWW is via a URL. As
- it's an OK format, and WWW use is becoming more widespread, most
- references to net resources in this FAQ are in a URL-like format. Many
- of these may actually be URLs (further explanation soon).
-
- If you find a reference in this document that is incorrect or simply
- unreachable, please inform me so that others do not have to suffer the
- same problems. I can't check every reference in every issue. Without
- your help, it's inevitable that the FAQ will be full of bogus
- references that are of little help to anyone.
-
- HTML URLs
- ---------
-
- HTML (hypertext markup language) documents are the ones that WWW
- likes best, allow the inclusion of `inline' images and further URLs,
- and are formatted on the fly to best fit your Web browser. References
- to WWW HTML documents look like the following.
- http://site/path/document
- http://www.crs4.it/~luigi/MPEG/mpegfaq.html
- ^www-site ^path ^hypermedia-document
-
- FTP URLs
- --------
-
- References to anonymously FTP-able files look like the following.
- ftp://site/path/document
- ftp://avalon.vislab.navy.mil/pub/format_specs/iffspecs.lzh
- ^ftp-site ^path ^document
-
- `/pub' at the root of the path is often assumed. Some FTP
- references I give in this document are incomplete, indicating a
- directory to browse in or whose whole contents are relevant, or some
- degree of uncertainty. (These have a trailing slash ('/'), ellipsis
- ('...'), or Unix-style wildcards.) Many FTP-able files are mirrored on
- other sites to reduce bandwidth; use `archie' to find a copy near you.
-
- FAQ pseudo-URLs
- ---------------
-
- I don't know of an FAQ URL, so these are pseudo-URLs. References to
- FAQs in this document look like the following.
- faq://archive-path-and-name
- faq://graphics/resources-list/part[1-3]
- ^archive-path ^archive-name
-
- The `archive-path-and-name' is taken directly from the
- `Archive-name:' field in the FAQ's header. All `official' FAQs are
- cross-posted to `news.answers', and archived for anonymous FTP on
- `rtfm.mit.edu' (and other sites), under the directory
- `/pub/usenet/news.answers/', using their archive name. So
- `faq://archive-path-and-name' is really shorthand for
- `ftp://rtfm.mit.edu/pub/usenet/news.answers/archive-path-and-name'.
- This FAQ is `faq://graphics/animation-faq', or
- `ftp://rtfm.mit.edu/pub/usenet/news.answers/graphics/animation-faq',
- and our example above (expanding the wildcard (`[1-3]') as we go)
- becomes
- `ftp://rtfm.mit.edu/pub/usenet/news.answers/graphics/resources-list/part1',
- etc. Most multi-part FAQs have a whole directory dedicated to them,
- which is indicated with a trailing slash ('/'):
- `faq://graphics/resources-list/'
-
- Note that almost all FAQs (official or otherwise) are also available
- through Thomas A. Fine's excellent `Usenet FAQs' WWW site
- <URL:http://www.cis.ohio-state.edu/hypertext/faq/usenet/FAQ-List.html>.
- Try expanding `faq://archive-path-and-name' as
- `http://www.cis.ohio-state.edu/hypertext/faq/usenet/archive-path-and-name/faq.html'.
-
- pseudo-FAQ pseudo-URLs
- ----------------------
-
- Some FAQ posts are not yet `official' so they won't have an archive
- name, and you won't be able to find them on `rtfm'. These I reference
- using the following pseudo-URL format.
- post://newsgroup/"title"
- post://comp.graphics/"Computer Graphics Resource Listing"
- ^newsgroup ^title (minus date,part,group info,...)
-
- To follow these references, you'll have to look in the appropriate
- newsgroup.
-
- Note that almost all FAQs (official or otherwise) are also available
- through Thomas A. Fine's excellent `Usenet FAQs' WWW site
- <URL:http://www.cis.ohio-state.edu/hypertext/faq/usenet/FAQ-List.html>.
-
- Mailing List pseudo-URLs
- ------------------------
-
- References to mailing lists are pseudo-URLs, and look like the
- following.
- mail://address/subject/"body"
- mail://listserv@netcom.com//"subscribe animaster-l"
- ^who to mail to ^what to put in the message body
-
- Note that the second (subject) field is often blank (as it is in this
- example), as is the third (message body) field.
-
- General Resources
- =================
-
- These references are specific sources of information in various broad
- areas relevant to this FAQ.
-
- `faq://graphics/faq'
- The `comp.graphics' FAQ: graphics references, groups, standards,
- various algorithms...
- Maintained by John T. Grieggs `<grieggs@netcom.com>'. Thanks John!
-
- `faq://graphics/resources-list/part[1-3]'
- The `comp.graphics' resource listing: FTP sites, rendering, 3d
- modellers, GUIs, visualisation, image analysis, textures...
- Maintained by Nikolaos C. Fotis `<nfotis@theseas.ntua.gr>'. Thanks
- Nick!
-
- `faq://graphics/algorithm-faq'
- The `comp.graphics.algorithms' FAQ: graphics algorithms in
- abundance.
- Maintained by Jon Stone `<jdstone@ingr.com>'. Thanks Jon!
-
- `faq://graphics/animation-faq'
- This! The `comp.graphics.animation' FAQ: animating, playing
- anims, animation "theory", references, fun!
-
- `http://www.lightside.com/~dani'
- 3DWEB <URL:http://www.lightside.com/~dani/>: an animation WWW
- site. Animation % hyphenating this causes troubles... industry
- resumes (submit yours!) and job offers, information on CGI
- production houses. Literature, references, discussion for
- animation (not just computer animation). Also images, animations,
- other sites. Information on relevant hardware and software firms,
- software packages. Pointers to CGI organisations, laboratories,
- projects, and some VR pointers.
- Maintained by Daniele Colajacomo `<daniele@netcom.com>'. Thanks
- Daniele!
-
- `faq://graphics/fileformats-faq'
- The `comp.graphics' file formats FAQ.
- Maintained by James D. Murray `<jdm@netcom.com>'. Thanks James!
-
- `http://www.cinenet.net/GWEB'
- GWEB <URL:http://www.cinenet.net/GWEB>: An informal trade journal
- for the computer animation industry. Includes monthly interviews
- with industry luminaries, job postings, and information on
- production houses. Also information on relevant hardware and
- software.
- Maintained by Rob and Sharil `<gweb@cinenet.net>'. Thanks!
-
- `http://mambo.ucsc.edu'
- mambo <URL:http://mambo.ucsc.edu>: facial animation
-
- `ftp://avalon.vislab.navy.mil/pub/'
- This FTP site is dedicated to things graphical, and is primarily a
- stockpile of 3d objects in various formats. It's mirrored at
- kubota `ftp.kpc.com'
- Maintained by Francisco X. Dejesus `<fx@imt.saic.com>'. Thanks
- Francisco!
-
- More Specific Resources
- =======================
-
- More specific resources are scattered throughout the FAQ in the
- sections dealing with the specific topic, so for instance for resources
- concerning animation file formats, see `Animation File Formats', and
- for resources concerning individual software packages, see `Animation
- Software'.
-
- Using Animation
- ***************
-
- This chapter's for those who simply want to see the results of
- others' hard labour -- animation file formats and conversions, animation
- players and sites. Much of the information here is presented much
- better in the graphics file formats FAQ:
- `faq://graphics/fileformats-faq'.
-
- Animation File Formats
- ======================
-
- See also: Murray, Vanryper, "Encylopedia of Graphics File Formats",
- O'Reilly & Assoc, 1994, ISBN 1565920589. It covers most 2-d and 3-d
- graphics file formats out there today. Murray also maintains an FAQ
- `faq://graphics/fileformats-faq' which covers much of the same material.
-
- [text by mark podlipec and others]
-
- For code that reads: DL, FLI, FLC, GIF, IFF, MovieSetter, PFX,
- Quicktime, and RLE animation formats, see the `xanim' entry in
- `Players', below. Other players' source may also be useful for these
- and other formats.
-
- AVI (PC):
- Resources: `ftp://ftp.microsoft.com/...' (RIFF AVI format. doesn't
- include compression format).
-
- DL:
-
- FLI, FLC (Autodesk) (PC): FLI support is for 320x200 images, and is
- a series of images and deltas. The colour map can be changed during
- the animation. FLC has a few additional chunks and supports larger
- image sizes.
- Resources: FLC article in DDJ'93 - `ftp://simtel20.../graphic/...'; and
- on avalon
- <URL:ftp://avalon.vislab.navy.mil/format_specs/Autodesk_fli_and_flc_format.txt>
- (specification of format).
-
- GIF (PC): A GIF file consists of a screen colour map and a series of
- images, each with an optional colour map. The images don't have to be
- at the origin and can be any size smaller than the screen size. This
- allows GIF animations to be created that only update the part of the
- screen that changes.
- Resources: see `faq://graphics/faq'.
-
- GL (PC): (not to be confused with SGI's GL programming language)
-
- IFF ANIM (Amiga): The Amiga's IFF format was designed as a universal
- (extensible) data format. Many different data types and chunks can be
- found in IFF ANIMs. Many ANIMs include sound chunks or colour cycling.
- There are a plethora of compression techniques (with different
- tradeoffs) used. Most IFF ANIMs are meant to be double-buffered, with
- deltas applying to frames two distant. A looping ANIM means the last
- two deltas produce images that are the same as the first two. The
- Amiga has a large number of display modes (a couple of them, EHB and
- HAM are unusual; HAM is the hardest to emulate.)
- Resources: on avalon
- <URL:ftp://avalon.vislab.navy.mil/pub/format_specs/iffspecs.lzh>
- (specification of format).
-
- MovieSetter (GoldDisk) (Amiga): A very flexible animation format.
- Animations are stored as a bunch of backgrounds, sounds and sets. Sets
- are smaller images that get placed on top of the background (with
- transparent pixels). A frame list at the end describes each frame.
- Each frame specifies which background to use (backgrounds can also
- scroll in different directions and speeds), and a list of sets to put on
- that background with depth information so characters can pass behind or
- in front of each other. Sound information is contained here as well to
- sync it up to the action. There is also colour cycling and specialty
- fades and wipes. Can come as one file or as three directories and a
- control file.
-
- MPEG (lossy):
- Resources: `faq://graphics/mpeg-faq', also in germany
- `ftp://ftp.cs.tu-berlin.de/pub/msdos/dos/graphics/mpegfa??.zip' (covers
- specification, future, software (players, &c), hardware, incl. pointers
- to other information...);
- `post://alt.binaries.pictures.utilities/"WHERE TO GET MPEG UTILS"';
- Luigi's MPEG FAQ <URL:http://www.crs4.it/~luigi/MPEG/mpegfaq.html>;
- another WWW MPEG site <URL:http://w3.eeb.ele.tue.nl/mpeg/index.html>;
- `ftp://ftp.crs4.it' (MPEG, and other image compression techniques).
-
- PFX (PageFlipper Plus F/X) (Amiga): A series of deltas with a play
- list at the end. Supports colour map changes, nested loops and dynamic
- timing.
-
- RLE (URT) (Unix): One or more runlength encoded images, viewable
- with an X11 viewing program. Tools for creating consistent colour maps
- and for many other operations are part of the toolkit.
-
- Players
- =======
-
- `display' v1.84 (PC) (Jih-Shin Ho). AVI, DL, FLC, GL, MPEG.
- `ftp://nctuccca.edu.tw/PC/graphics/disp*' (also on `simtel20')
-
- MPEG players for IBM, Mac, Unix, VMS, Next.
- See
- `post://alt.binary.pictures.utilities/"WHERE TO GET MPEG UTILS"',
-
- MPEG player for Atari, X11, IBM
- here <URL:http://w3.eeb.ele.tue.nl/mpeg/index.html>
-
- `xanim' (X-Windows) (Mark Podlipec).
- DL, FLI, FLC, GIF, IFF, MovieSetter, PFX, Quicktime, RLE
- Official FTP site:
- `ftp://ftp.x.org/contrib/applications/xanim???.tar.Z'.
- WWW page <URL:http://www.univ-rennes1.fr/ASTRO/fra/xanim.html>.
-
- DFV
- from the same person who gave you DTA (Dave's Targa Animator),
- comes Dave's Flic Viewer (?). Available in
- `ftp://ftp.povray.org/pub/povray/utilities'
-
- Anim-Format Conversion
- ----------------------
-
- *Mainactor* (for Amiga) available on Aminet (in `gfx/edit', will
- read 14 formats including GIF, IFF-ILBM, IFF-ANIM[5,7,8], MPEG, FL[CI],
- and write most of these (not GIF or MPEG) You can add sound effects and
- edit your animations too.
-
- Autodesk *Animator* (for PC) will play and convert IFF ANIMs to
- FLI/FLC anims.
-
- This section could do with a few more entries.
-
- Animation Sites
- ===============
-
- `ftp://ftp.univ-rennes1.fr/Images/ASTRO/anim/'
- Space anims
-
- `ftp://ftp.cnam.fr/Fractals/anim/'
- Fractal anims
-
- `http://w3.eeb.ele.tue.nl/mpeg/index.html'
- here <URL:http://w3.eeb.ele.tue.nl/mpeg/index.html>: Various MPEG
- anims
-
- `ftp://ftp.wustl.edu/pub/aminet/gfx/anim/Kinetic.lha'
- here <URL:ftp://ftp.wustl.edu/pub/aminet/gfx/anim/Kinetic.lha>:
- Various Amiga anims (also on other aminet sites)
-
- `ftp://ftp.povray.org'
- POV-anims
-
- `http://www.cs.ubc.ca/nest/imager/imager.html'
- here <URL:http://www.cs.ubc.ca/nest/imager/imager.html>: mpeg
- animations done using hierarchical b-splines. For more on the
- modeller see `Dragon'.
-
- Mat Carr's animations
- Find them here
- <URL:http://archpropplan.auckland.ac.nz/People/Mat/gallery/animations.html>.
-
- Red's Nightmare (a ray-traced animation)
- Here:
- <URL:ftp://ftp.uni-erlangen.de/pub/pictures/mpeg/LOCAL/RedsNightmare.tar>.
-
- "Grinning Evil Death" (featuring a cockroach and a breakfast cereal
- superhero) and other computer animation is available in video stores as
- "The Computer Animation Festival, Volume 1".
- See 3DWEB <URL:http://www.lightside.com:80/~dani/> for more sites.
- See `faq://graphics/faq' for PIXAR ordering info.
-
- Hobby Animation
- ***************
-
- This chapter's for those who want to make their own animation.
-
- Animation Process
- =================
-
- [by charles king and angus]
-
- Things don't necessarily have to happen in this order (or at all),
- and there's room for plenty of feedback between them, especially in
- computer animation, but here's the basic flow. Although it's an
- advantage (both for the animator and the software) to integrate as many
- stages as possible in the one package, and most `animation' packages do
- so, in practice all packages have their relative merits and work may be
- swapped from package to package to exploit their strengths, especially
- in `high end' studios. This sequence assumes that the animation has
- already been scripted.
-
- *Model Design*
- *input*
- script
-
- *tool*
- Modeller
-
- *task*
- making the models to be animated
-
- *output*
- models
-
- *Animation Design*
- *input*
- models, script
-
- *tool*
- Animation Package
-
- *task*
- planning and tuning sequences of motion, action, interaction,
- ...
-
- *output*
- animation script
-
- *Production / Rendering*
- *input*
- models, animation script
-
- *tools*
- Renderer front-end, Renderer
-
- *task*
- generating images from which the animation is to be
- constructed
-
- *output*
- images
-
- *Post-Production*
- *input*
- images, script
-
- *tools*
- Editor, Compositor, Paint, Image Processing, other SFX
- Packages
-
- *task*
- modifying, compositing, sequencing the images
-
- *output*
- final sequence of images
-
- *Transfer*
- *input*
- sequence of images
-
- *tools*
- various media, media i/o hardware
-
- *task*
- transferring the frames to the desired medium
-
- *output*
- the product
-
- Venues
- ======
-
- [See `Animation Sites', for FTP sites that carry animation.]
-
- Conferences
- -----------
-
- [See `References', for more information on these.]
-
- SIGGRAPH (siggraph)
- EG w'shop (eg)
- CGI (cgs)
- Computer Animation (cgs)
- Graphics Interface
-
- Events
- ------
-
- Imagina
- Prix Ars Electronica: International Competition for the Computer Arts.
- This is a biennial event, so won't be on again until 1996. 1994
- information follows.
- ~$42k US in prizes for animation.
- General Info '94: (Peter Schoeber)
- mail: ORF-Prix Ars Electronica, Europaplatz 3, A-4010 Linz,
- Austria.
- phone: +43 (732) 6900-267, fax: -270, telex: +21616
- email: `schoeber@jk.uni-linz.ac.net'
- Presentation: 22 jun 94.
- Animation Info '94: (Christine Schpf) phone: +43 (732) 6900-218
- Deadline: 28 feb 94.
-
- Animation Media
- ***************
-
- This chapter's about the various media an animation might end up on,
- and how to get it there.
-
- Both GWEB <URL:http://www.cinenet.net/GWEB> and 3DWEB
- <URL:http://www.lightside.com:80/~dani/> have information on animation
- hardware and software.
-
- Media Properties
- ================
-
- Video
- -----
-
- (NTSC PAL SECAM HDTV fields composite component synch RGB analog
- digital...)
-
- To subscribe to the NewTeK Video Toaster mailing list:
- `mail://toaster-request@bobsbox.rent.com//"subscribe toaster-l <your-email-address> (<your-real-name>)"'.
-
- Video Formats
- -------------
-
- -format- -by- -use- -A/D- -comp...- -other-
- VHS JVC home analog composite 1/2"
- Video8/8mm Sony home analog ... 8mm
- Betamax Sony home analog composite 1/2"
- SVHS JVC prosumer analog ... 1/2"
- Hi-8 Sony prosumer analog ... 8mm
- ED Beta Sony prosumer? analog component ...
- M (M1)? Matsu industrial? analog ... ...
- U-Matic 3/4" Sony? industrial analog composite 3/4"
- Betacam Sony industrial? analog component 1/2"
- M2 Matsu broadcast? analog component ...
- U-Matic SP Sony? broadcast? analog ... ...
- Betacam SP Sony broadcast analog component ...
- D-3 Matsu broadcast digital composite ...
- DCT Ampex broadcast digital component compressed
- D-2 Ampex master on-air digital composite uncompressed?
- D-1 Sony master RGB digital component uncompressed
-
- other formats?
- other properties (image encoding techniques, sound quality, effective
- number of `lines', ...)
- notes: D-1 endorsed by SMPTE committee
- Matsu == Matsushita == Panasonic
-
- Film
- ----
-
- (8mm super-8 16,32,72mm anamorphic stock ...)
- normal film grain ~2500 lpi resolution.
- slow film <-> higher resolution.
- 32mm: 0.875" x 1.3125" (2:3)
-
- Media I/O
- =========
-
- (VCRs genlocks frame-stores film-scanners)
-
- *Film Recorders:* most film recorders have at least 2000 lpi
- resolution, 4000 is typical. for optimum quality, your image should be
- a little over twice the resolution of the recording medium.
-
- *Screen-To-Camera:* a cheap (but surprisingly effective) option for
- images that can be displayed at full resolution on your monitor is to
- photograph the screen directly using a single-framing camera. film
- better than super-8 is likely to be overkill. any lights on your
- monitor should be taped over, and the whole lot should be put under a
- black hood (made of cardboard or anything else handy). A slow film
- (100 ASA or slower, the slower the better), f8 exposure, and loong
- exposures should eliminate any scanline artifacts.
-
- Resolution / Aspect
- -------------------
-
- film recorders: 2000+ lpi (4000 typical).
- 35mm: ~2500 lpi at .875" x 1.3125" ~= 2200 x 3300 pixels. (2:3)
- lpi == lines per inch.
-
- Career Animation
- ****************
-
- This chapter's for those who want to make a career of computer
- animation.
-
- (See `Hobby Animation' for Animation Process, Software, Venues)
-
- 3DWEB <URL:http://www.lightside.com:80/~dani/> holds resumes, and
- has information on job offers, CGI production houses, organisations,
- laboratories and projects.
-
- GWEB <URL:http://www.cinenet.net:80/GWEB/> has industry interviews,
- information on production houses, and job listings.
-
- Your Union
- ==========
-
- The Motion Picture Screen Cartoonists and Affiliated Optical
- Electronic and Graphic Arts, Local 839 IATSE (California) has an ftp
- site with copies of their negotiated awards, news, courses, etc:
- `ftp://ftp.netcom.com/pub/mpsc839/' (email `mpsc@netcom.com' for more)
-
- Animation Theory
- ****************
-
- This chapter covers the basics of what computer animation is about
- according to graphics academics (well, it's meant to).
-
- Types of Computer Animation
- ===========================
-
- 2-d
- ---
-
- Most computer animation takes place in the 3-d world, as our world is
- itself basically 3-d, and model interpolation becomes a problem in
- fewer dimensions, due to a lack of context. 2-d animation packages
- mostly replicate the processes of cel-based animation, where
- "key-frames" are used to plot the course of the animation, and the
- "inbetweens" (interpolating the keys) are filled in later (by an
- animator, not the computer). The main difference is that the images
- are created using pixel-based, rather than oil-based techniques.
- "Morphing" is probably the major 2-d animation technique in use today.
- Like most other computer work used for SFX in film (wire-removal,
- compositing, other retouching, etc), it is largely a matter of image
- manipulation (image processing) rather than image creation (computer
- graphics), although morphing *is* an animated technique, unlike many
- other SFX `graphics' techniques. A good starter on morphing by Valerie
- Hall (1992) is here
- <URL:ftp://marsh.cs.curtin.edu.au/pub/graphics/bibliography/Morph/morph_intro.ps.Z>,
- it references more detailed works for those interested, she's also
- written a morphing article in DDJ (1993).
-
- 3-d
- ---
-
- Almost all `computer animation' done today is done within the
- "event-based" or, interchangeably, "track-based" computer animation
- paradigm, which is based loosely on the key-framing system used in
- cel-based animation. Most computer animation systems today are built
- around time-varying parameters, known as "tracks", which determine the
- state of the animation world at any time. Tracks take the place of the
- variables which determine the state of a static scene: they're
- `animation variables'. A track's value at a given time depends on the
- "events" (<time, value> tuples) that define the track's state, and on
- the interpolation technique being used [see `Interpolation']. Events
- are conceptually similar to the key-frames of cel-based animation, but
- allow much more flexibility due to their finer grain (state-variable,
- rather than world-state). Although tracks may not be independant, they
- may usefully be treated as such, leading to the "hierarchical
- animation" technique espoused by Lasseter [see `References'], where the
- gross motion of a model is animated first, followed by animation of
- progressively finer detail. The number of tracks that need to be dealt
- with, and their often compicated interdependencies, make animating
- anything of reasonable complexity a big job both in terms of time and
- effort. Hence most of the subsequent research in computer animation.
-
- Inverse Kinematics
- ------------------
-
- "Kinematics" is the science of movement: position, velocity,
- acceleration, and their rotational equivalents. "Forward kinematics",
- used in the context of an articulated structure (something with
- joints), is determining the positions of the links given the joint
- angles between them -- ie starting at the `top' of the hierarchy, we
- work our way along it, applying the relevant transformations, until the
- end-positions are known -- it's easy for the programmer, and it's the
- way things are normally done. However, it's quite difficult for an
- animator who simply wants the hand of a model to be `here', or `there'
- -- what the animator has to do is adjust each of the joints in the
- structure in order to arrive at the desired position. "Inverse
- kinematics" reverses the situation, making things easy for the animator
- by allowing an end-effector to be dragged wherever desired, but hard
- for the programmer/computer because the problem is underconstrained
- (many configurations of the joints may produce the desired
- end-position, which one is used?) and ill-conditioned (small changes in
- the end-position can mean large changes in the joints).
-
- Interpolation
- =============
-
- To be done.
-
- * 1-d interpolation
-
- * 3-d rotation interpolation
-
- * euler angles and gimbal lock
-
- * quaternions
-
- References
- ==========
-
- For general computer graphics references, check out the
- comp.graphics FAQ. In particular, "Computer Graphics: Principles and
- Practice" and "Digital Image Warping" both have relevance.
-
- For information on animation (computer and general) books, try Debry
- <URL:http://www.cs.utah.edu/~debry/animbooks.html>, and 3DWEB
- <URL:http://www.lightside.com:80/~dani/>.
-
- A recently started collection of off-the-cuff reviews of animation
- books
- <URL:http://www.cs.monash.edu.au/~aland/reviews/reviews.index.html>.
-
- Information about a mailing list for animators (of all persuasions)
- and wannabees is here <URL:http://www.cs.utah.edu/~debry/animate.html>.
-
- Books (Industry)
- ----------------
-
- Morrison, Mike, "Becoming a Computer Animator", Prentice-Hall, 1994.
- covers computer animation history, technology (and how to keep up
- with it), techniques. with tutorials, interviews with industry
- luminaries, buyer's guide (s/w and h/w), how to find work, getting
- an education. a chapter ea. on: television, motion pictures,
- visualisation, forensic, games. incl. 600Mb CD-ROM of PC & Mac
- animation and software.
-
- "International Directory of Computer Animation Producers", Pixel, 1994.
- 800+ separate listings of producers in 44 countries. listings
- include company profiles. also lists animation schools. see
- Pixel, in `Organisations', below, for ordering info.
-
- "The Roncarelli Report on the Computer Animation Industry", Pixel, 1993.
- market status and strategic analysis for the global computer
- animation industry. an annual.
-
- "3d Modeling Lab", Philip Shaddock, Waite Group, 1994.
- includes disk with v2.0 of Imagine (see `Impulse - Imagine').
-
- Books (Computer Animation)
- --------------------------
-
- Leister, W, M\"uller, H, and St\"o\3er, A
- "Fotorealistische Computeranimation", Springer-Verlag, 1991. ISBN
- 3-540-53234-X.
- text in German. introductory text for both artists and computer
- scientists. covers: animation , modelling, rendering, video,
- post-production. includes 60-page glossary. [thanks Wolfgang
- Leister]
-
- Vince, John, "3D Computer Animation", Addison-Wesley, 1992.
- introductory animation theory for programming.
-
- Watt, Alan and Watt, Mark
- "Advanced Animation and Rendering Techniques", Addison-Wesley,
- 1992.
- an excellent text, covering important implementation theory and
- details.
-
- Whitney, John, "Digital Harmony".
- ?. storyboarding.
-
- Books (Animation)
- -----------------
-
- Arijon, Daniel, "The Grammar of the Film Language".
- ?. storyboarding.
-
- Culhane, Shamus, "Animation: from script to screen", St. Martin's Press, 1988.
- ex-disney animator describes the whole animation process. including
- production details, setting up a studio, storyboards, character
- animation, and more. culhane manages to fit a lot into relatively
- small book.
-
- Halas, John, "Visual Scripting".
- ?. storyboarding.
-
- Hoffer, Thomas, "Animation: a reference guide", Greenwood Press, 1993.
- ?
-
- Muybridge, Eadweard, "The Human Figure in Motion", Dover Press.
- ISBN 0-486-20204-6
-
- Muybride, Eadweard, "Animals in Motion", Dover Press. ISBN 0-486-20203-8
- muybridge spent years taking sequences of strobe photos of animal
- and human movement. the photos are a great help for anyone trying
- to make something move properly. some more good books for the
- coffee table
-
- Russet, Robert, and Starr, Cecile, "Experimental Animation".
- ?. storyboarding.
-
- Thomas, Frank and Johnston, Ollie
- "Disney Animation: the illusion of life", Abbeville Press, NY,
- 1981.
- a look at many of the techniques and approaches used by the disney
- studios. occasionally referred to as `The Animation Bible' (due
- to its size and the value of its contents). the disney `rules of
- animation' and many other useful rules-of-thumb are included.
- unfortunately out-of-print, so grab any copy you can. lots of
- pretty piccies make it good for your coffee table, too!
-
- ?, "The Cinema as a Graphic Art".
- ?. storyboarding.
-
- Journals
- --------
-
- "Cinefex", Cinefex.
- the special-effects industry magazine, with reviews of how the SFX
- in major films were done. increasingly, this means computer
- animation.
-
- "Computer Artist".
- "Computer Graphics", ACM/SIGGRAPH.
- SIGGRAPH's journal. Proc. SIGGRAPH is published in one issue.
- some special issues are also of note.
-
- "Computer Graphics Forum", Eurographics (EG).
- Eurographics' journal. Proc. Eurographics is published in one
- issue. rarely contains anything of note for animation.
-
- "Computer Graphics World", CGW.
- a graphics industry magazine. product reviews, industry news.
-
- "The Journal of Visualization and Computer Animation", ?.
- "Pixel -- the computer animation newsletter", Pixel.
- `inside' news on the computer animation industry.
-
- Proc. "Computer Animation", Springer-Verlag / CGS.
- proceedings of CGS's computer animation conference
-
- Proc. "Computer Graphics International", Springer-Verlag / CGS.
- proceedings of the second-largest graphics conference
-
- Proc. "Eurographics", see "Computer Graphics Forum".
- Proc. "Eurographics Workshop on Animation and Simulation", Eurographics.
- Proc. "Graphics Interface".
- proceedings of an important graphics conference.
-
- Proc. "SIGGRAPH", Addison-Wesley / ACM Press / ACM/SIGGRAPH,
- see "Computer Graphics". proceedings of the largest graphics
- conference
-
- "3d Artist", Columbine, Inc.
- desktop 3d graphics for and by independent artists: tips and
- tricks, 3d news, reviews, classifieds.
-
- "The Visual Computer", Computer Graphics Society (CGS).
- a good graphics journal
-
- An extensive list of computer graphics journals, including ordering
- and other information is available from Juhana Kouhia
- `<kouhia@ftp.funet.fi>'
-
- Organisations
- -------------
-
- ACM/SIGGRAPH -- The ACM Special Interest Group on Graphics.
- Computer Graphics Society.
- Eurographics.
- Pixel -- the computer animation news people, inc.
- 109 Vanderhoof Ave, Suite 2, Toronto, ON, Canada M4G 2H7.
- (416) 424-4657. (Fax) 424-1812.
- PO Box 1674 5325 Sheridan Drive, Williamsville, NY, USA 14231-1674.
-
- Papers
- ------
-
- Lasseter, John, "Principles of Traditional Animation Applied to 3D Computer Animation"
- Computer Graphics, July 1987, Proc. SIGGRAPH '87.
- Lasseter relates the disney principles of animation (see Thomas and
- Johnston, above) to computer animation, and introduces
- `hierarchical' animation while he's at it.
-
- Shoemake, Ken, "Animating Rotation with Quaternion Curves"
- Computer Graphics, July 1985, Proc. SIGGRAPH '85.
- an early quaternion paper. there are probably better ones, anyone?
-
- Animation Software
- ******************
-
- GWEB <URL:http://www.cinenet.net/GWEB> and 3DWEB
- <URL:http://www.lightside.com:80/~dani/> both have information on
- animation software. SGI's WWW site <URL:http://www.sgi.com> has
- pointers to applications that run on their machines.
-
- The following fields in the product listings have been excised in the
- posted version for the sake of brevity: Platform, Company, Cost, Notes.
- A separate post follows with the full software listings.
-
- 3-d Package Reviews
- ===================
-
- Reviews of the following six high-end UNIX animation packages are
- now available by ftp from avalon
- <URL:ftp://avalon.vislab.navy.mil/pub/misc/six-anim-reviews.gz>.
- Originally published in Computer Graphics World Oct-Nov 1993, internet
- distribution thanks to Chris Williams Jan '94.
-
- * Alias Animator (see `Alias - Animator')
-
- * ElectroGIG 3DGO (see `ElectroGIG - 3DGO')
-
- * Softimage Creative Environment (see `Softimage - Creative
- Environment')
-
- * TDI Explore (see `TDI - Explore')
-
- * Vertigo Revolution (see `Vertigo - Revolution')
-
- * Wavefront Advanced Visualiser (see `Wavefront - Advanced
- Visualiser')
-
- 3-d Packages
- ============
-
- AERO
- ----
-
- Resources
- AERO web page.
- <URL:http://www.informatik.uni-stuttgart.de/ipvr/bv/aero/aero.html>
- Available by FTP `ftp://ftp.informatik.uni-stuttgart.de/pub/AERO/'.
-
- Alias *Animator*
- ----------------
-
- aka *PowerAnimator*
-
- Resources
- The Alias Web site: `Alian Nation'. <URL:http://www.alias.com/>
- An independent Alias WWW site
- <URL:http://www.uni-wuppertal.de/computer/software/grafik/Alias>,
- and associated ftp site
- `ftp://ftp.uni-wuppertal.de/pub/graphics/Alias/'. The
- `comp.graphics.packages.alias' newsgroup.
- For a review, see `3-d Package Reviews'.
- To subscribe to the mailing list:
- `mail://listserv@uga.cc.uga.edu//"subscribe alias-l Your_Name"'.
-
- Autodesk *3D Studio*
- --------------------
-
- Resources
- To subscribe to the mailing list:
- `mail://3dstudio-request@bobsbox.rent.com//"subscribe 3dstudio-L <your-full-email-address> (Your Real Name)"'.
- There's an occasional FAQ:
- `post://comp.graphics.animation/"3DS FAQ"'.
- You can find objects here:
- `ftp://avalon.vislab.navy.mil/pub/objects/3ds/'.
-
- Caligari *TrueSpace*
- --------------------
-
- ex Octree *Caligari* on the Amiga
-
- Resources
- There's a Compuserve forum.
- Caligari is `<caligari@aol.com>'.
- Mike Morrison's `Becoming a Computer Animator' (see `Books
- (Industry)') includes a CD-ROM with the v2.0 demo version on it.
- There's a demo version and some other stuff available by FTP here:
- `ftp://ftp.netnet.net/pub/truespace/utils/'.
-
- ComputerEasy *3-D Design Plus*
- ------------------------------
-
- Resources
- -
-
- Digital Creations *DCTV*
- ------------------------
-
- Resources
- To subscribe to the mailing list:
- `mail://DCTV-request@nova.cc.purdue.edu//'.
-
- Dragon
- ------
-
- Resources
- Get the modeller (SGI binary only) and some models from
- `ftp://ftp.cs.ubc.ca/pub/pickup/forsey/'
- Some animations using the modeller are here
- <URL:http://www.cs.ubc.ca/nest/imager/imager.html>
-
- EAI *Vislab*
- ------------
-
- Resources
- -
-
- ElectricImage
- -------------
-
- Resources
- -
-
- ElectroGIG *3DGO*
- -----------------
-
- Resources
- For a review, see `3-d Package Reviews'.
- ElectroGIG's WWW page <URL:http://www.gig.nl/1/Online>.
-
- Hash *Animation Master*
- -----------------------
-
- ex Playmation, ex Animation Journeyman (Playmation still sells)
-
- Resources
- For direct help/information email `animmaster@aol.com'.
- To subscribe to the mailing list:
- `mail://listserv@netcom.com//"subscribe animaster-l"'.
- A WWW site <URL:http://ftp.netcom.com/pub/gavingav/Home.html>.
- FTP some information
- <URL:ftp://ftp.netcom.com/pub/gavingav/Hash_Info>.
- Or simply FTP around here: `ftp://ftp.netcom.com/pub/gavingav/'.
- There's also stuff here
- <URL:http://www.xmission.com/~gastown/animation/index.html>.
-
- Impulse *Imagine*
- -----------------
-
- Resources
- To subscribe to the mailing list:
- `mail://imagine-request@email.eag.unisysgsg.com//'.
- Philip Shaddock's `3D Modeling Lab' (see `Books (Computer
- Animation)') includes a copy of v2.0 on disk.
-
- NatPix *Blizzard*
- -----------------
-
- Resources
- A WWW site <URL:http://ftp.netcom.com/pub/natpix/html/natpix.html>.
- Get the demo version by FTP
- <URL:ftp://ftp.netcom.com/pub/natpix/blizdemo.2.9.tar.Z>.
-
- NewTeK *Lightwave 3D*
- ---------------------
-
- Resources
- An FTP site: `ftp://tomahawk.welch.jhu.edu/pub/LW'
- To subscribe to the mailing list:
- `mail://lightwave-request@bobsbox.rent.com//"subscribe lightwave-l <your-email-address> (<your-real-name>)"'.
-
- ObjViewer
- ---------
-
- Resources
- Get a Macintosh binary over the WWW
- <URL:http://www.hut.fi/~jmunkki/ObjViewer.sea.bin>.
-
- Radiance *Movieola*
- -------------------
-
- Resources
- -
-
- RealSoft *Real 3D*
- ------------------
-
- Resources
- There is a demo here: `ftp://uunorth.north.net'.
-
- Renderize *Live / Visual Reality*
- ---------------------------------
-
- Resources
- -
-
- Side Effects *PRISMS*
- ---------------------
-
- Resources
- -
-
- Softimage *Creative Environment*
- --------------------------------
-
- Resources
- For a review, see `3-d Package Reviews'.
- There are a number of softimage-related mailing lists at
- `softimage.co.uk'. These are the lists: `2d, 3d, discussion,
- eddie, mental, particles, pfx'. To subscribe, mail to the listname
- with `-request' added to it, with the subject `subscribe'. For
- example, to subscribe to the `3d' list, use:
- `mail://3d-request@softimage.co.uk/subscribe/'.
- There's also a Web site
- <URL:http://delphi.beckman.uiuc.edu:80/softimage/>.
-
- Specular *Infini-D*
- -------------------
-
- Resources
- -
-
- Strata *StudioPro*
- ------------------
-
- Resources
- -
-
- Symbolics *S-Products*
- ----------------------
-
- S-Dynamics, S-Geometry, S-Render, S-Paint, S-Record, S-Colorize, ...
-
- Resources
- -
-
- TDI *Explore*
- -------------
-
- now Wavefront (see `Wavefront - Explore')
-
- Resources
- For a review, see `3-d Package Reviews'.
-
- TripleI *ARKAttack*
- -------------------
-
- Resources
- -
-
- TurboSilver
- -----------
-
- Resources
- -
-
- Vertigo *Revolution*
- --------------------
-
- Resources
- For a review, see `3-d Package Reviews'.
-
- Vision Images *Revelation 3d*
- -----------------------------
-
- Resources
- -
-
- Wavefront *Advanced Visualiser*
- -------------------------------
-
- Resources
- For a review, see `3-d Package Reviews'.
- The `comp.soft-sys.wavefront' newsgroup.
- To subscribe to the mailing list:
- `mail://listserv@psuvm.cac.psu.edu//"subscribe wavefr-l <yournamehere>"'.
- There is a 2-way gateway between the mailing list and the
- newsgroup.
- A WWW site <URL:http://wti.com/>.
-
- Wavefront *Explore*
- -------------------
-
- ex TDI *Explore* (see `TDI - Explore')
-
- Resources
- For a review of TDI Explore see `3-d Package Reviews'.
- The `comp.soft-sys.wavefront' newsgroup, which is predominantly
- concerned with the Advanced Visualiser.
-
- 2-d Packages
- ============
-
- 2-d packages included here are for 2-d animation, and multimedia and
- video presentation and editing.
-
- Autodesk *Animator Pro*
- -----------------------
-
- aka Animator Studio (?)
-
- Resources
- -
-
- AXA
- ---
-
- Resources
- -
-
- CAS *Animo*
- -----------
-
- Resources
- Contact CAS as `admin@cam-ani-co.uk'.
-
- Deluxe Paint
- ------------
-
- Resources
- -
-
- Disney *Animation Studio*
- -------------------------
-
- Resources
- -
-
- Gold Disk *Animation Works*
- ---------------------------
-
- Resources
- -
-
- Hanna-Barbera *Animation Workshop*
- ----------------------------------
-
- Resources
- -
-
- Linker
- ------
-
- Resources
- -
-
- Macromedia *Action!*
- --------------------
-
- Resources
- -
-
- MetroLight *Annie*
- ------------------
-
- Resources
- -
-
- MotionWorks *ProMotion*
- -----------------------
-
- Resources
- -
-
- Vision Images *Animator Broadcast*
- ----------------------------------
-
- Resources
- -
-
- Softimage *Toons*
- -----------------
-
- Resources
- -
-
- Morph Packages
- ==============
-
- DMorph
- ------
-
- Resources
- Find it by FTP as this
- <URL:ftp://ftp.povray.org/pub/povray/incoming/utilities/dmorf112.zip>.
-
- Elastic Reality *Morph Plus*
- ----------------------------
-
- Resources
- -
-
- SPMorph
- -------
-
- Resources
- Order full version from Scott Pultz `<scott@eskimo.com>'.
- Available by FTP as the following. From oakland.edu
- <URL:ftp://oak.oakland.edu/pub/msdos/graphics/spmorf19.zip>
- From eskimo.com <URL:ftp://eskimo.com/scott/spmorf19.zip>
- From wuarchive
- <URL:ftp://wuarchive.wustl.edu/pub/msdos_uploads/graphics/spmorf19.zip>
-
- RMorph
- ------
-
- Resources
- Available by FTP
- <URL:ftp://ftp.demon.co.uk/pub/ibmpc/rmorf/rmorf3.zip>.
-
- WinMorph
- --------
-
- Resources
- Available by FTP in `ftp://phoenix.oulu.fi/...', and also on
- `garbo.uwasa.fi' and `ftp.funic.fi'.
-
- Renderer Front & Back Ends
- ==========================
-
- [For POV] Use this
- <URL:ftp://garbo.uwasa.fi/pub/msdos/graphics/RTAG21.ZIP> or on
- `ftp.pov.org' somewhere. It allows you to write script files that
- handles spline paths, along with many other features.
-
- `3DPATH.ZIP'. Define several control points and the number of
- frames between the points, and it would generate an animation based on
- that info by changing the camera position.
-
- SIPP rendering library -> PPM frames. [`ppm' toolkit] -> `GIF or
- something'. [`fbmtofli'] -> FLI animation. Find them all with
- `archie'.
-
- link GIF, TGA, PCX images together to make a FLI or FLC anim: Dave's
- Targa Animator (DTA), available in
- `ftp://ftp.povray.org/pub/povray/utilities', and on other sites (find
- one near you with `archie').
-
- Miscellaneous
- *************
-
- This chapter isn't about anything in particular.
-
- Creating this FAQ
- =================
-
- This section excised for the sake of brevity in the posted version.
-
- Acknowledgements
- ================
-
- This section excised for the sake of brevity in the posted version
- (but thanks anyway, everyone).
-
- --
- angus@godzilla.cgl.rmit.edu.au graphics/animation postgrad melbourne australia
-